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2.2



ARCHIVE PROJECT: Balance Update 1.0012
Equilibrium

Member: Equilibrium

Ladderrank: Not ranked

Clan: CLANLESS

1

EXP Points: 0 xp

Ratio: 0 - 0 (+ 0)


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Posts: 34
Reputation: 1
Deidara (S)
Games Won: 0 ( 0 %)
Games Played: 8 Clay Dragon Summoning:
For the next 4 turns, gain 15 DD each turn. During this time you can use this skill for 40 mana to deal 25 affliction.Bug Explosive: The cooldown of this skill has changed to 1Bug Explosive:
Target one enemy. Deal 10 damage to them and for the next 4 turns, if they use a skill, deal 5 affliction to them and they will take 5 more from Art Is An Explosion. This skill is invisible.Boruto Uzumaki (B)
Games Won: 51 ( 33 %)
Games Played: 156 Raiton Shuriken: The mana cost of this skill has changed to 15Raiton Shuriken:
Boruto deals 5 piercing damage to one enemy, and makes them unable to become invulnerable for 2 turns. For the next 4 turns, this skill deals 5 more damage.Gentle Fist:
Boruto deals 20 damage to one enemy and removes 15 mana from them.Gentle Fist: The mana cost of this skill has changed to 30Yuno
Games Won: 49 ( 56 %)
Games Played: 88 Spirit Drive:
Yuno replaces his other 2 skills for the following 2 turns. Heal for 10 and gain 5 mana each of those turns.Sennin Naruto (S)
Games Won: 7 ( 47 %)
Games Played: 15 Sennin Mode: The mana cost of this skill has changed to 20Rasenshuriken:
Naruto deals 35 damage to one enemy. This skill ignores invulnerability.Rasenshuriken: The cooldown of this skill has changed to 0Rasenshuriken: The mana cost of this skill has changed to 50Katara
Games Won: 86 ( 59 %)
Games Played: 146 Spirit Water: The mana cost of this skill has changed to 35Water Whip: The mana cost of this skill has changed to 15Water Whip:
Katara deals 10 damage to one enemy. For 1 turn, she will gain 25% damage reduction. "Waterbending Mastery" is allowed for use for 1 turn.Monkey D Luffy
Games Won: 57 ( 47 %)
Games Played: 121 Gomu-Gomu Red Hawk:
Luffy deals 20 damage and 10 affliction damage to one enemy who will ignore heal effects for one turn. This skill cannot be countered.Gomu-Gomu Red Hawk: The mana cost of this skill has changed to 45Gomu Gomu Elephant Gatling:
Luffy deals 5 damage to all enemies who will lose any Destructible Defense currently on them.Gear Fourth: Snakeman: The mana cost of this skill has changed to 20Gear Fourth: Boundman: The mana cost of this skill has changed to 20Gear Fourth: Boundman:
Luffy becomes invulnerable for one turn. Luffy’s skills will change to his Gear Fourth: Boundman Skillset for four turns and revert back to his Main Skillset after the three turns are over, making Luffy lose 10 Mana. Shares a cooldown with snakemanGear Fourth: Snakeman:
Luffy becomes invulnerable for one turn. Luffy’s skills will change to his Gear Fourth: Snakeman Skillset for four turns and revert back to his Main Skillset after the three turns are over, making Luffy lose 10 Mana. Shares a cooldown with Boundman.Minato Namikaze
Games Won: 12 ( 48 %)
Games Played: 25 Flying Thunder God: The mana cost of this skill has changed to 40Flying Thunder God:
Minato becomes invulnerable for 1 turn. Allies affected by "Custom Kunais” will also become invulnerable for 1 turn. Enemies affected by “Flying Thunder God Mark” will take 30 damage. This skill ignores invulnerability.Flying Thunder God Mark: The mana cost of this skill has changed to 15Custom Kunais: The mana cost of this skill has changed to 20Custom Kunais:
Minato will counter the first skill used on an ally for 1 turn, invisible to the enemy. The countered enemy will take 15 damage that ignores invulnerability. The ally is also marked for 3 turns. Marked enemies will be marked for 3 turns invisibly.Sanji Vinsmoke
Games Won: 84 ( 59 %)
Games Played: 142 New face picture has been addedHell Memories: The cooldown of this skill has changed to 2Hell Memories: The mana cost of this skill has changed to 50Hell Memories:
Sanji takes 10 damage and engulfs himself in raging flames. Deal 30 piercing damage to one enemy who will ignore helpful effects for the next turn. This skill cannot be countered.Hell Memories:
Sanji takes 5 damage and engulfs himself in raging flames. Deal 25 piercing damage to one enemy who will ignore helpful effects for the next turn. This skill cannot be countered.Hell Memories:
Sanji takes 5 damage and engulfs himself in raging flames. Deal 25 piercing damage to one enemy who will ignore helpful effects for the next turn. This skill cannot be countered.Attack Cuisine: The mana cost of this skill has changed to 40Zeref Dragneel
Games Won: 41 ( 61 %)
Games Played: 67 Dark Blast Inferno:
Zeref deals 20 piercing and 10 affliction damage to one enemy. Zeref will become invulnerable for one turn after this skill is used.

Repent:
Zeref deals 20 damage to one enemy who will have their non-affliction damage reduced by 20 for one turn.Fairy Heart Neo Eclipse:
Zeref restores his health to maximum and is granted a 25% damage damage reduction for the remainder of the game. His skills will permanently cost 10 less mana after this skill is used.Death Predation:
This skill makes Zeref Dragneel invulnerable for one turn.Crocodile
Games Won: 12 ( 71 %)
Games Played: 17 Sand Crescent:
Crocodile deals 10 damage to one enemy for 2 turns. For 3 turns, they will deal 5 less damage. During this time, this skill becomes "Desert Sword".Sand Storm: The mana cost of this skill has changed to 35Sand Storm:
Crocodile targets one enemy. For 3 turns, they are unable to become invulnerable. During this time, drain 10 mana from the target and this skill becomes "Heavy Sandstorm".Death the Kid
Games Won: 2 ( 67 %)
Games Played: 3 Lines of Sanzu:
For the following 4 turns, this skill will be replaced by "Death Canon". During this time, Death the Kid gains 15 mana each turn and has 10 damage reduction.Close Quarters:
Death the Kid will counter the first enemy skill used on an ally for 1 turn. If successful, the countered enemy will have "Dual Shot" used on them. This skill is invisible until triggered.Close Quarters: The cooldown of this skill has changed to 3Close Quarters: The mana cost of this skill has changed to 20Maka Albarn
Games Won: 5 ( 23 %)
Games Played: 22 Number Six Slash:
Maka deals 10 piercing damage to one enemy.Number Six Slash: The mana cost of this skill has changed to 20Witch Hunt: The cooldown of this skill has changed to 0Witch Hunt: The mana cost of this skill has changed to 20Witch Hunt:
The next Number Six Slash you use will deal 20 more damage. This effect stacks.Trio Soul Resonance :
For 1 turn, Maka and her allies gain 15 damage reduction and ignore affliction. Permanently, "Number Six Slash" will deal 10 more damage. Sonic
Games Won: 6 ( 32 %)
Games Played: 19 Ninja Speed Dodge has been removed.Speed Maniac has been removed.Wind Blade Kick has been removed.Flash Slash has been removed.This character has a new skill:

Flash Slash: Sonic attacks on enemy with insane speed dealing 10 damage to them for 2 turns. During this time sonic is invulnerable to physical skills. This character has a new skill:

Wind Blade Kick: Sonic targets the enemy effected by flash slash dealing 25 damage and stuning them in physical and strategic skills. This character has a new skill:

Speed Maniac: Sonic ups the tempo of his speed. He gains 10 DD and increases flash slash damage by 5 and the cost of it by 10 permamently. This character has a new skill:

Wind Dodge: This skill makes sonic invulunerable for 1 turn. Flash Slash:
Sonic attacks on enemy with insane speed dealing 10 damage to them for 2 turns.

During this time sonic is invulnerable to physical skills.Wind Blade Kick:
Sonic targets the enemy effected by Flash Slash dealing 25 damage and stuning them in physical and strategic skills.Speed Maniac:
Sonic ups the tempo of his speed. He gains 10 DD and increases Flash Slash damage by 5 and its cost by 10 mana permamently. Flash Slash:
Sonic attacks on enemy with insane speed dealing 10 damage to them for 2 turns.

During this time sonic is invulnerable to physical skills.Zoro Roronoa
Games Won: 119 ( 61 %)
Games Played: 195 Sword Flail:
Zoro attacks an enemy dealing 15 piercing damage. This target will permanently gain a bleeding affliction of 5 per turn which cannot be removed. This effect stacks. After the damage is applied, "Recoil" will be used on the enemy for 1 turn dealing 10 damage.* During "Double Sword Weild", "Recoil" will be used on the enemy for 2 turns.* During "Three Sword Weilder", "Recoil" will target the enemy team.* Sword Flail:
Zoro attacks an enemy dealing 15 piercing damage. This target will permanently gain a bleeding affliction of 5 per turn which cannot be removed. This effect stacks. After the damage is applied, "Recoil" will be used on the enemy for 1 turn dealing 10 damage.* During "Double Sword Weild", "Recoil" will be used on the enemy for 2 turns.* During "Three Sword Weilder", "Recoil" will target the enemy team.* Sword Flail:
Zoro attacks an enemy dealing 15 piercing damage. This target will permanently gain a bleeding affliction of 5 per turn which cannot be removed. This effect stacks. After the damage is applied, "Recoil" will be used on the enemy for 1 turn dealing 10 damage.* During "Double Sword Weild", "Recoil" will be used on the enemy for 2 turns.* During "Three Sword Weilder", "Recoil" will target the enemy team.* Sword Flail:
Zoro attacks an enemy dealing 15 piercing damage. This target will permanently gain a bleeding affliction of 5 per turn which cannot be removed. This effect stacks. After the damage is applied, "Recoil" will be used on the enemy for 1 turn dealing 10 damage.* During "Double Sword Weild", "Recoil" will be used on the enemy for 2 turns.* During "Three Sword Weilder", "Recoil" will target the enemy team.* Sword Weild: The mana cost of this skill has changed to 40Sword Weild:
Zoro gains 10 damage reduction and his skills will cost 10 more mana. During this time, "Sword Flail" will set "Recoil" on an enemy after damage is applied, dealing 10 damage bypassing invulnerability. This skill will be replaced by "Double Sword Weild". Sword Weild:
Zoro gains 10 damage reduction and his skills will cost 10 more mana and deal 5 more damage. During this time, "Sword Flail" will set "Recoil" on an enemy after damage is applied, dealing 10 damage bypassing invulnerability. This skill will be replaced by "Double Sword Weild". Sword Flail: The cooldown of this skill has changed to 1Haki: The mana cost of this skill has changed to 20Haki:
Zoro engulfs his swords in haki. Permanently increases his costs by 10, his skill damage will be increased by 10 bypass invulnerability, will ignore counters and reflect effects. This skill can be used once and can be removed.Bulk: The mana cost of this skill has changed to 50Bulk:
Gain 25 DD. Zoro cannot be stunned and will decrease his costs by 20. This skill becomes "Beast Mode" permanently and can be used once.Tony Tony Chopper
Games Won: 12 ( 55 %)
Games Played: 22 Kung Fu Point: Reindeer Combo: The cooldown of this skill has changed to 1Kung Fu Point: Reindeer Combo: The mana cost of this skill has changed to 25Kung Fu Point: Reindeer Combo: The mana cost of this skill has changed to 30Free
Games Won: 2 ( 33 %)
Games Played: 6 Ice Pillar: The mana cost of this skill has changed to 30Ice Pillar: The cooldown of this skill has changed to 1Ice Pillar:
For 2 turns, one enemy will have their skills cost 15 more mana and take 5 damage each turn.True Form Reveal:
Free deals 10 damage to all enemies. For the next 3 turns, "True Form Reveal" and "Immortality" will be replaced. Permanently, Free will deal 5 more damage. Blair
Games Won: 16 ( 44 %)
Games Played: 36 Smashing Pumpkin: The mana cost of this skill has changed to 20Gon Freecss
Games Won: 3 ( 38 %)
Games Played: 8 Rage:
Gon takes 10 affliction damage and ignores stun effects for 1 turn. During this time, "Jajanken" deals 5 more piercing and affliction damage and stuns for 1 turn.Rage:
Gon takes 10 affliction damage and ignores stun effects for 1 turn. During this time, "Jajanken" deals 5 more piercing and affliction damage and stuns Physical and Energy for 1 turn.Killua Zoldyck
Games Won: 28 ( 68 %)
Games Played: 41 Yo-Yo Pursuit: The mana cost of this skill has changed to 20God Speed: The cooldown of this skill has changed to 6Kurapika
Games Won: 7 ( 29 %)
Games Played: 24 Chain Jail: The mana cost of this skill has changed to 40Chain Jail:
For 2 turns, one enemy will deal 10 less non-affliction damage and lose 10 mana each turn. This skill becomes “Judgement Chain” for 1 turn.Chain Jail: The mana cost of this skill has changed to 30Escanor
Games Won: 169 ( 64 %)
Games Played: 265 Cruel Sun: The mana cost of this skill has changed to 60Cruel Sun:
Escanor hurls a blazing sun into the enemy team, dealing 10 affliction damage to all opponents and permanently increasing all affliction damage the enemies take by 5. Uncounterable.King Bradley
Games Won: 18 ( 62 %)
Games Played: 29 Bloodthirsty Sword Slashes : The cooldown of this skill has changed to 3Neck Slice Immobilization: The cooldown of this skill has changed to 2Ultimate eye: The mana cost of this skill has changed to 40Ultimate eye:
Permanently, Bradley will gain 5 mana each turn. Additionally, Bradley targets on enemy, having them to permanently deal 5 less damage and have their skills cost 5 more mana. Decrease the cooldown of your skills by 1.Roy Mustang
Games Won: 7 ( 54 %)
Games Played: 13 Burning Counter: The mana cost of this skill has changed to 20Transmutation Circle:
Roy gains 10 mana for 4 turns. During this time the cooldown of skills you use is reduced by 3.Transmutation Circle: The cooldown of this skill has changed to 6Transmutation Circle: The mana cost of this skill has changed to 20Yondaime Minato
Games Won: 6 ( 55 %)
Games Played: 11 Flying Thunder God:
Increase "Hiraishin Rasengan" damage by 5 permanently to one target enemy. They also take 5 damage.Dead Demon Consuming Seal:
Minato takes 5 affliction damage. For 2 turns, Minato will steal 20 mana from one enemy. During this time, that enemy will take 10 affliction each turn.Donquixote Rosinante
Games Won: 32 ( 55 %)
Games Played: 58 Complete Silence classes have been changed from Nothing to Energy,StrategicFocused Silence classes have been changed from Nothing to Energy,PhysicalSilent Battery classes have been changed from Nothing to EnergyRosinante Dodge classes have been changed from Nothing to StrategicRosinante Shot classes have been changed from Nothing to PhysicalMerlin
Games Won: 0 ( 0 %)
Games Played: 1 Absolute Cancel:
Merlin triggers her magical ability increasing the duration of her skills by one turn permamently. She will also gain 10 mana per turn for the rest of the game. Become Infinity Ice perm. Infinity: The cooldown of this skill has changed to InfiniteInfinity: The mana cost of this skill has changed to 35Fire Ball:
Merlin summons the perfect cube targeting her team she gives them 10 permament DD and they will ignore all affliction damage for 2 turns. Perfect Cube: The cooldown of this skill has changed to 5Perfect Cube: The mana cost of this skill has changed to 50Perfect Cube: The cooldown of this skill has changed to 2Perfect Cube: The mana cost of this skill has changed to 20Perfect Cube:
Summoning a gale force wind merlin removes all harmful effects off her allies and deals 5 damage to the enemy team. This skill cost 5 more and deals 5 more damage after every use. Becomes Infinity Ray after use. Infinite Gale:
Summoning a gale force wind merlin removes all harmful effects off her allies and deals 5 damage to the enemy team. This skill cost 5 more and deals 5 more damage after every use. Becomes Infinity Ray after use. Infinity: The cooldown of this skill has changed to 5Infinity: The mana cost of this skill has changed to 50Infinity:
Merlin targets one enemy making them deal 10 less damage for 2 turns. During this time if they use a new skill it will have its cooldown increase by 2. This skill is invisible.Sesshomaru
Games Won: 14 ( 40 %)
Games Played: 35 Tenseiga Barrier: The cooldown of this skill has changed to Infinitetenseiga slash:
sesshomaru deals 25 piercing damage to one enemy and stuns them for one turn. Tenseiga Slash:
Sesshomaru deals 15 damage to one enemy and stuns there defensive skills for one turn. Sesshomaru heals 10 health.Meido Zangetsuha classes have been changed from Nothing to EnergyResurrection classes have been changed from Nothing to Energy,SupportPurification classes have been changed from Nothing to SupportTenseiga Barrier classes have been changed from Nothing to StrategicTenseiga Slash classes have been changed from Nothing to PhysicalMeido Zangetsuha:
Sesshomaru targets one enemy stunning them and making them ignore all skills and Mana gain effects for two turns. During this time they will receive 10 damage and this skill becomes "Tenseiga Slash" for 2 turns.Sakura Haruno
Games Won: 106 ( 41 %)
Games Played: 257 Chakra Focus:
Sakura focuses her chakra removing all enemy skills, healing herself for 20 and gains 5 mana permanently.The next turn CHP will deal 10 more damage and ignore invulnerability. This skill is unremovable.
Vacine:
Sakura makes a vaccine for an ally for the next two turns that ally will ignore stuns, mana drain, increase effects and affliction. During this time heal that ally for 10 health each turnVacine:
Sakura makes a vaccine for an ally for the next two turns that ally will ignore stuns, mana drain, increase effects and affliction. During this time heal that ally for 10 health each turn.Rem
Games Won: 0 ( 0 %)
Games Played: 1 Fall Cushion has been removed.This character has a new skill:

Grimoire Law : Hades deals 45 affliction damage to one enemy. Grimoire Law :
Hades deals 45 affliction damage to one enemy, bypassing invulnerability.Pinksta - Event Boss
Games Won: 0 ( 0 %)
Games Played: 1 ERI IS ON YOU !!:
Your damage increases by 10 each time you use a skill while at or bellow 350 health. Make all enemies ignore counters but lose 10 affliction damage forever.ERI IS ON YOU !!:
Your damage increases by 10 each time you use a skill while at or bellow 350 health. Make all enemies ignore counters but lose 5 affliction damage forever.ERI IS ON YOU !!:
Your damage increases by 10 each time you use a skill while at or bellow 350 health. Make all enemies ignore counters but take 5 affliction damage forever.This characters health is now 777 from 700This characters health is now 666 from 777This characters health is now 333 from 666This characters health is now 300 from 333ERI IS ON YOU !!:
Your damage increases by 5 each time you use a skill while at or bellow 150 health. Make all enemies ignore counters but take 5 affliction damage forever.This characters health is now 400 from 300ERI IS ON YOU !!:
Your damage increases by 5 each time you use a skill while at or bellow 250 health. Make all enemies ignore counters but take 5 affliction damage forever.Blessing:
Heals on you heal for 5 more permenantly. Enemies that hit you lose 60 mana. But permanently disable your skill 4.Sasuke Uchiha
Games Won: 56 ( 50 %)
Games Played: 113 Chidori Pin Real has been removed.Chidori True Spear has been removed.Chidori Nagashi has been removed.Dragon Flame Jutsu has been removed.This character has a new skill:

KIrin: Sasuke unleashes his strongest Jutsu. Sasuke stuns the enemy team and deals 30 affliction damage to the enemy team the following turn. This skill bypasses invulnerability. KIrin has been removed.This character has a new skill:

Kirin: Deal 20 piercing damage to every enemy affected by Dragon Flame Jutsu. Sasuke loses all of his mana after using this skill. Uncounterable/unreflectable This character has a new skill:

Dragon Flame Jutsu: Sasuke deals 15 affliction damage to one enemy. Kirin also targets that enemy forever and deals 5 more damage to them. This character has a new skill:

Chidori Nagashi: Gain 20 unpiercable DR for 2 turns, if anyone attacks you, they will be stunned for a turn and take 10 more damage from Kirin Dragon Flame Jutsu:
Sasuke deals 10 affliction damage to one enemy. Kirin also targets that enemy forever and deals 5 more damage to them.Dragon Flame Jutsu: The mana cost of this skill has changed to 20Chidori True Spear: The mana cost of this skill has changed to 35Chidori Nagashi:
Gain 15 unpiercable DR for 2 turns, if anyone attacks you, they will be stunned for a turn and take 10 more damage from KirinTatsumaki
Games Won: 42 ( 56 %)
Games Played: 75 This characters health is now 100 from 100This characters health is now 100 from 100This characters health is now 100 from 100Esper Magic Unleashed:
Decrease the mana cost of all skills of allies and Tatsumaki by 5 for the rest of the game.

This skill is replaced by "Magic Corruption".Meteor Blast:
Deal 20 piercing to one enemy and Remove all his DD.

This skill ignores counters/reflects and invulnerability.Levitate:
Become invulnerable to physical skills for two turns turn.

During this, gain 10 mana each turn.Meteor Blast:
Remove all enemy DD. Deal 20 piercing to one enemy. This skill ignores counters/reflects and invulnerability.Object Manipulation: The mana cost of this skill has changed to 20Magic Corruption: The mana cost of this skill has changed to 45Levitate: The mana cost of this skill has changed to 25Meteor Blast: The mana cost of this skill has changed to 55Boros
Games Won: 11 ( 35 %)
Games Played: 31 Gut Punch:
Deal 25 damage to one enemy and stun their physical skills for 1 turn.Perfect Body: The cooldown of this skill has changed to 4All Out Blast:
Using all he has left, Boros deals 30 affliction damage to one enemy, then converts all of his health to damage.All Out Blast: The mana cost of this skill has changed to 40Gut Punch: The mana cost of this skill has changed to 35Gut Punch:
Deal 20 damage to one enemy and stun their physical skills for 1 turn.Gut Punch:
Deal 25 damage to one enemy and stun their physical skills for 1 turn.Gokudera contest
Games Won: 0 ( 0 %)
Games Played: 0 Smoke Bomb has been removed.This character has a new skill:

Clima-Tact: Heat Egg: All enemies will take 5 affliction damage and lose 5 Mana. This skill can be stacked. If this skill has been stacked three times, it becomes Zeus Breeze Tempo permanently. Clima-Tact: Heat Egg has been removed.This character has a new skill:

Clima-Tact: Heat Egg: All enemies will take 5 affliction damage and lose 5 Mana. This skill can be stacked. If this skill has been stacked three times, it becomes Zeus Breeze Tempo permanently. Clima-Tact: Heat Egg has been removed.This character has a new skill:

Smoke Bomb: This skill makes Gokudera invulnerable for 1 turn.
Games Won: ( 0 %)
Games Played: 0 Heal Reduction has been removed.This character has a new skill:

Skill Name: Kakuzu switches Flame Cannon Blast and Rock Solid Fist for False Lightning and Wind Pressure Blast(Or the reverse). The following turn Kakuzu reduces damage by 50% and deals 5 additional damage. Skill Name:
Kakuzu switches Flame Cannon Blast and Rock Solid Fist for False Lightning and Wind Pressure Blast(Or the reverse). The following turn Kakuzu reduces damage by 50% and deals 5 additional damage.Nature Element Mask has been removed.Poison Mist has been removed.Advanced Reiatsu Blast has been removed.This character has a new skill:

Evolution: 4 turns after the start of the game, Aizen evolves Evolution:
5 turns after the start of the game, Aizen evolves, having his first and third skill replaced and also gains 20DDThis character has a new skill:

Turtle Stance: Replace enemy skill 3 with a random defensive one. Heal for 100. Turtle Stance: The mana cost of this skill has changed to 400Turtle Stance:
Replace enemy skill 3 with a random defensive one. Heal for 200.Poison Mist: The mana cost of this skill has changed to 250Devour 1: The mana cost of this skill has changed to 150Turtle Stance: The mana cost of this skill has changed to 450Poison Mist: The mana cost of this skill has changed to 350Poison Mist: The cooldown of this skill has changed to 5Meditate:
Disable your 4th skill for 4 turns. After that disable your skill 3 for 3 turns. During this skill, gain 100 mana each turn and remove all other skills from yourself each turn.Devour 1: The cooldown of this skill has changed to 3Devour 1: The mana cost of this skill has changed to 200Poison Mist: The cooldown of this skill has changed to 10Turtle Stance has been removed.This character has a new skill:

Water Deflection: All enemies heals heal for 5 more Water Deflection:
Heal 5 lessBang
Games Won: 11 ( 50 %)
Games Played: 22 Perfect Reflexes: The cooldown of this skill has changed to 4Perfect Reflexes: The mana cost of this skill has changed to 10This characters health is now 100 from 100Water Prep:
Heals of Bang will be increased by 5 more points permanently. This effect stacks. For the next two turns he will deal 10 more damage and if Bang uses a skill he will place „Water Deflection” on himself. „Water Deflection” is invisible to the enemy.Majestic Slash:
Bang deals 15 piercing damage to one enemy. For the next turn, Bang will have 10 unpierceable damage reduction. During this time, if Bang is the target of an enemy ability, he will heal 5 health.Water Stream:
Heals of Bang will be increased by 5 HP permanently.

This effect stacks.

For the next two turns Bang will deal 10 more damage and if Bang uses a skill he will place „Water Deflection” on himself.

„Water Deflection” is invisible to the enemy.Perfect Accuracy:
Bang will deal 5 more damage for the next two turns.

During this time, "Rock Smashing Fist" is replaced by "Majestic Kick".

During this time Bang will take 25% reduced damage and will gain 15 mana each turn.Perfect Reflexes:
Bang will become invulnerable to physical skills for 1 turn.

During this time, if Bang is affected by an enemy ability he will heal 15 health.Water Stream: The mana cost of this skill has changed to 20Rock Smashing Fist: The mana cost of this skill has changed to 30Geki skill 5:
Invuln phys 1 turn. If hit, heal 15.Geki skill 2:
What geki wantedGeki skill 3:
What geki wantedWater Prep classes have been changed from Nothing to EnergyGeki skill 2 classes have been changed from Nothing to PhysicalGeki skill 3 classes have been changed from Nothing to PhysicalGeki skill 5 classes have been changed from Nothing to SupportMajestic Kick classes have been changed from Nothing to PhysicalWater Prep:
Heals on Bang will be increased by 5 more points permanently. This effect stacks. For the next two turns he will deal 10 more damage and if Bang uses a skill he will place „Water Deflection” on himself. „Water Deflection” is invisible to the enemy.Geki skill 2:
What geki wantedWater Deflection:
Bang deals 15 piercing damage to one enemy. For the next turn, Bang will have 10 unpierceable damage reduction. During this time, if Bang is the target of an enemy ability, he will heal 5 health.Water Deflection:
Bang deals 15 piercing damage to one enemy. For the next turn, Bang will have 10 unpierceable damage reduction. During this time, if Bang is the target of an enemy ability, he will heal 5 health.Water Deflection:
Bang deals 15 piercing damage to one enemy. For the next turn, Bang will have 10 unpierceable damage reduction. During this time, if Bang is the target of an enemy ability, he will heal 5 health.Geki skill 3:
Bang will deal 5 more damage for the next two turns. During this time, Majestic Slash is replaced by „Majestic Kick” , Bang will take 25% reduced damage and will gain 15 energy each turn.Majestic Kick:
Destroy enemy DD. For the next 2 turns, Bang heals for 5. Deal 25 damage.Geki skill 5:
Bang will become invulnerable to physical skills for 1 turn. During this time, if Bang is affected by an enemy ability he will heal 15 health.Water Prep:
Heals of Bang will be increased by 5 more points permanently. This effect stacks. For the next two turns he will deal 10 more damage and if Bang uses a skill he will place „Water Deflection” on himself. „Water Deflection” is invisible to the enemy.Zenitsu
Games Won: 8 ( 31 %)
Games Played: 26 Breath Of Thunder Stance:
Gain 5 mana, your skills cost 5 less mana and you ignore stuns for 3 turns. During this time, this skill is replaced by TCFF. Permenantly TB#1 deals 5 more damage .Atomic Samurai
Games Won: 41 ( 52 %)
Games Played: 79 Atomic Slashes:
Deal 5 piercing damage to one enemy and ignore stuns for 1 turn. If you are at or above 60 health, increase your damage by 10 if you use a skill next turn.Instant Slash:
For 1 turn counter the next skill an enemy uses. Apply Precise Slash on a countered enemy.Atomic Slashes:
Deal 5 piercing damage to one enemy and ignore stuns for 1 turn. If you are at or above 60 health, increase your damage by 10 if you use a skill next turn.Atomic Slash:
Deal 5 piercing damage to one enemy and ignore stuns for 1 turn. If you are at or above 60 health, increase your damage by 10 if you use a skill next turn.Atomic Slash:
Deal 5 piercing damage to one enemy and ignore stuns for 1 turn. If you are at or above 70 health, increase your damage by 10 if you use a skill next turn. If used in 2 consecutive turns, it goes on a 1 turn cooldown.Precise Slash: The mana cost of this skill has changed to 60Instant Slash: The mana cost of this skill has changed to 50Sake Cures All Wounds: The mana cost of this skill has changed to 40Atomic Slashes: The cooldown of this skill has changed to NoneAtomic Slashes:
Deal 5 piercing damage to one enemy and ignore stuns for 1 turn. Ifyou are at or bellow 50 health, increase your damage by 5.Atomic Slashes:
Deal 5 piercing damage to one enemy and ignore stuns for 1 turn. If you are at or bellow 50 health, increase your damage by 5.Atomic Slashes:
Deal 5 piercing damage to one enemy and ignore stuns for 1 turn. If you are at or bellow 50 health, increase your damage by 10 if you use a skill next turn.Instant Slash: The mana cost of this skill has changed to 40Sake Cures All Wounds:
For the next 5 turns heal for 5 health and increase the durations of your skills by 2 turns. During this skill, new Sword Mastery stacks will last only for 2 turns, instead of permanently.Sake Cures All Wounds:
For the next 5 turns heal for 5 health, gain 5 mana and increase the durations of your skills by 2 turns. During this skill, new Sword Mastery stacks will last only for 2 turns, instead of permanently.Precise Slash: The mana cost of this skill has changed to 55Precise Slash: The mana cost of this skill has changed to 50Sake Cures All Wounds:
For the next 4 turns heal for 10 health, gain 10 mana and increase the durations of your skills by 2 turns. During this skill, new Sword Mastery stacks will last only for 2 turns, instead of permanently.Sake Cures All Wounds: The mana cost of this skill has changed to 50Sake Cures All Wounds: The mana cost of this skill has changed to 60Sake Cures All Wounds: The mana cost of this skill has changed to 75Sake Cures All Wounds: The mana cost of this skill has changed to 80Atomic Slashes:
Deal 5 piercing damage to one enemy and ignore stuns for 1 turn. If you are at or above 50 health, increase your damage by 10 if you use a skill next turn.Precise Slash: The mana cost of this skill has changed to 55Precise Slash: The mana cost of this skill has changed to 50Deep Sea King
Games Won: 10 ( 32 %)
Games Played: 31 This character has a new skill:

Gut Punch Barrage: Deep Sea King deals 15 damage to one enemy. Increase the Cooldowns of an enemy by 1 turn, for 1 turn. This character has a new skill:

Carnivorous Body Moray: The first enemy to use a skill on Deep Sea King will take 25 piercing damage and have 15 mana drained. That enemy will also ignore healing effects for two turns. This skill is invisible and lasts two turns. Gut Punch Barrage:
Deep Sea King deals 15 damage to one enemy. Increase the cooldown of their next skill by 1 turn for 1 turn.Gut Punch Barrage classes have been changed from Nothing to PhysicalCarnivorous Body Moray:
Enemies who use a skill on Deep Sea King will take 15 piercing damage and have 10 mana drained. They will also ignore healing effects for two turns. One turn after an enemy uses a skill on you, this ends.Carnivorous Body Moray classes have been changed from Nothing to StrategicCarnivorous Body Moray: The mana cost of this skill has changed to 40Carnivorous Body Moray:
Enemies who use a skill on Deep Sea King will take 15 piercing damage and have 10 mana drained. They will also ignore healing effects for two turns. One turn after an enemy uses a skill on you, this ends. This skill is invisible to the enemy.Carnivorous Body Moray:
Enemies who use a skill on Deep Sea King will take 15 piercing damage and have 10 mana drained. They will also ignore healing effects for two turns. One turn after an enemy uses a skill on you, this ends. This skill is invisible to the enemy.This character has a new skill:

Deep Sea Acid: Deep Sea King targets all enemies, dealing 5 affliction damage to each of them at the start of every turn. All enemy Healing skills will do 15 less Healing. Lasts 3 turns. Deep Sea Acid classes have been changed from Nothing to StrategicThis character has a new skill:

Arms-Up Defense: Deep Sea King Deep Sea King takes 0 damage for 1 turn. Arms-Up Defense classes have been changed from Nothing to Physical
Games Won: ( 0 %)
Games Played: 0 Flash Slash:
Sonic attacks on enemy with insane speed dealing 10 damage to them for 2 turns. During this time sonic is invulnerable to physical skills.Wind Blade Kick:
Sonic targets the enemy effected by flash slash dealing 25 damage and stuning them in physical and strategic skills.Speed Maniac2:
Sonic ups the tempo of his speed. He gains 10 DD and increases flash slash damage by 5 and the cost of it by 10 permamently. Wind Dodge:
This skill makes sonic invulunerable for 1 turn. Wind Dodge:
This skill makes sonic invulunerable for 1 turn. Speed Maniac2:
Sonic ups the tempo of his speed. He gains 10 DD and increases flash slash damage by 5 and the cost of it by 10 permamently. This character has a new skill:

Flash Slash: 10 damage 2 turns. Invuln Phys. This character has a new skill:

Wind Blade Kick: 25 damage, stun enemy physical and strategic 1 turn. Usable during flash slash This character has a new skill:

Speed Maniac2: 10DD +5 damage +10 costs This character has a new skill:

Wind Dodge: Become invulnerable for 1 turn. Wind Blade Kick: The cooldown of this skill has changed to 0Flash Slash classes have been changed from Nothing to PhysicalWind Blade Kick:
Sonic deals 25 damage and stuns enemy physical and strategic skills for a turn.Wind Blade Kick classes have been changed from Nothing to PhysicalSpeed Maniac2 classes have been changed from Nothing to SupportWind Dodge classes have been changed from Nothing to PhysicalSpeed Maniac2:
Sonic ups the tempo of his speed. He gains 10 DD and increases flash slash damage by 5 and the cost of it by 10 permamently.
Games Won: ( 0 %)
Games Played: 0 This character has a new skill:

Hero Suit: For the rest of the game if you get attacked, the attacker is marked for 1 turn. And can be hit by "one punch" the following turn.
This skill becomes one punch. Lose 50 mana.
This character has a new skill:

Shockwave Of A Punch: Deal 5 damage to one enemy and make them deal 5 less damage for one turn. You can use this on an ally to instead to make them deal 5 more damage for the rest of the game. This character has a new skill:

Side Stepping: Lose 20 mana each turn. Saitama increases his own damage by 5 permanently each turn. This skill ends if you drop to 0 mana, or is used again. Once it ends, it’s on a 4 turn cooldown Side Stepping:
Lose 20 mana each turn. Saitama increases his own damage by 5 permanently each time he uses a skill during this. This skill ends if you drop to 0 mana, or is used again. Once it ends, it’s on a 4 turn cooldown.To Be A Hero:
For one turn, counter the next skill used on any ally. If this counters an enemy-mark them for 2 turns. Lose 30 mana. This skill is invisible.To Be A Hero:
For one turn, counter the next skill used on any ally. If this counters an enemy-mark them for 2 turns. Lose 30 mana on the following turn. This skill is invisible.Trafalgar D. Law
Games Won: 24 ( 53 %)
Games Played: 45 Shambles classes have been changed from Nothing to Strategic,SupportRoom classes have been changed from Nothing to Strategic,SupportLaw skill 6 has been removed.Shambles:
Switch the health of chars at random.TKAT:
Switch the health of chars at random.Law skill 6:
Skill DescriptionTAKT: The cooldown of this skill has changed to 6TAKT: The mana cost of this skill has changed to 60Room: The cooldown of this skill has changed to 0This character has a new skill:

Shambles: Swap health with a foe or ally. This is the last use of this skill. Shambles has been removed.This character has a new skill:

Law skill 3: Skill Description Law skill 3: The cooldown of this skill has changed to 4Law skill 3: The mana cost of this skill has changed to 75Law skill 3 classes have been changed from Nothing to Strategic,SupportLaw skill 3:
Skill DescriptionShambles classes have been changed from Nothing to Strategic,SupportLaw skill 5:
Skill DescriptionThis character has a new skill:

Law skill 2: Skill Description Law skill 2:
Skill DescriptionAmputate: The cooldown of this skill has changed to 1Amputate: The mana cost of this skill has changed to 30MES: The cooldown of this skill has changed to 3MES: The mana cost of this skill has changed to 60MES classes have been changed from Nothing to Strategic,SupportTAKT Piercing Stone: The mana cost of this skill has changed to 25TAKT Piercing Stone:
Law deals 20 piercing damage to one enemy.Shambles:
Using this ability Law targets one ally or enemy and swaps Health points with them. Can be used twice.MES:
Law steals the heart of an ally or enemy. On ally they gain 80 mana. On enemy they lose 80 mana.Shambles:
Using this ability Law targets one ally or enemy and swaps Health points with them. Can no longer be used.Amputate:
Law targets one ally or one enemy. If he targets and ally they heal for 30 health. If used on an enemy law deals 20 piercing damage and makes their skills cost 5 more mana permanently.Room:
Law activates his main devil fruit ability room allowing him to use his skills. While active law has 5 unpierceable damage reduction and gains 10 mana permanently each turn. This skill becomes MES permanently. Room:
Law activates his main devil fruit ability room allowing him to use his skills. While active law has 5 unpierceable damage reduction and gains 10 mana permanently each turn. This skill becomes "MES" permanently. This character has a new skill:

Shambles: Switch the health of chars at random. Brook
Games Won: 35 ( 47 %)
Games Played: 74 New face picture has been addedThis character has a new skill:

Freezing Blade: Brook deals 10 piercing damage to an enemy who will be unable to use stun effects for two turns. During this time Grazing Song : Blizzard Cut may be used. This character has a new skill:

Grazing Song : Blizzard Cut: Brook deals


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